In Julius Horsthusis’s VR work “Emergence VR”. He use multiple geographies and complex structures to create a space which make me felt the style of steampunk and Gothic. This project also gave me some inspirations of how to manage big scene productions. Currently there exist some plugins in Unity that will bring good quality of shaders, Julius’s work better explain how to use those plugins appropriately with visual environment.
“Emergence VR” – Julius Horsthuis
https://vimeo.com/266948610